Register Information FAQs Squads Details/Maps
  • You are humble, calm, and listen well. You find strategy fascinating and communication is your strength. You have already done it all, but you won't let it show.
    Primary Weapon: Semi-Automatic Airsoft Rifle.
    Energy Limit: 400 FPS with 0.2g weighted bb.

  • You are the meat and potatoes of your fighting force. You get work done. You take orders and follow them through. If you have no orders you will find the enemy and destroy them.
    Primary Weapon: Semi-Automatic Airsoft Rifle.
    Optional: M203 or rifle-attached launcher. No stand-alone launchers.
    Energy Limit: 400 FPS with 0.2g weighted bb.

  • Not only are you holding the most powerful weapon on the battlefield, but you are the most valuable person in the squad. You are the primary safety line back to command. You are to relay all communications from command to your squad leader and from your squad leader to command. You are already familiar with radio voice procedure.
    Primary Weapon: Semi-Automatic Airsoft Rifle.
    Energy Limit: 400 FPS with 0.2g weighted bb.

  • You are the geardo with a support weapon. You enjoy carrying supplies. You understand squad movement better than most. You live to cover your squad during movement while engaging.
    Primary Weapon: Fully-Automatic Support Airsoft Machine Gun.
    Energy Limit: 450 FPS with 0.2g weighted bb.
    Engagement Limit: Minimum 50 ft.

  • You are the fastest. You know that staying low means kiss the dirt. You are able to work quickly in a fire fight without drawing attention.
    Primary Weapon: Semi-Automatic Airsoft Rifle.
    Energy Limit: 400 FPS with 0.2g weighted bb.

  • Every complex objective requires you to be present and alive. Your value in combat is EOD and anti-tank warfare. You probably played with matches as a kid.
    Primary Weapon: Semi-Automatic Airsoft Rifle.
    Optional: Stand-alone launchers, satchel charges.
    Energy Limit: 400 FPS with 0.2g weighted bb.

  • You may not be prone in a gillie suit for hours, but there is no excuse for a miss. You are patient and can estimate distances quickly.
    Primary Weapon: Bolt-action or Semi-Automatic only sniper Airsoft rifle.
    Energy Limit: 450 FPS with 0.2g weighted bb.
    Engagement Limit: Minimum 50 ft.

  • Your strong suit is range estimation and you will be tested on it. You know what mil-dot is and how to use it. You do not work alone.
    Primary Weapon: Bolt-action or Semi-Automatic only sniper Airsoft rifle.
    Energy Limit: 500 FPS with 0.2g weighted bb.
    Engagement Limit: Minimum 75 ft.



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The leader in Airsoft squad management.

Republic


Platoon 1

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SEPARATISTS


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CIVILIAN MILITIA


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OP:RISK 3





What kind of Airsoft game is “Risk”? Well it's just like the Board Game. Up to five armies of 20 players each will battle it out. Five Armies will fight over the map of 7 continents. Continents will have multiple control points (flags) within its continent. Asia, Africa, North America, South America, Antarctica, Europe, and Australia. Now like in the game other armies that take over other countries (via flags) will obtain that country's army, now there is a army of 40!(EXPLAINED BELOW) So radio communication between Army generals is key so we don't have friendly fire incidents.  Game specific rules will be provided below. SO as you know it's not just Force on force for hours on end. Well at JTAC we like to throw in a few more objectives. So when you take over a continent you will gain their country's exports/and assets, but you must get those assets to your home country. These assets and exports will be represented by colored construction marking flags. Each player will be able to carry one back to their home flag for extra points. You guys will still receive the JTAC special effects treatment like bird cannons to blank fire and smoke. This is not a Separatist vs Republic game this a special event outside that world. It's not a Milsim event, but a fun day playing airsoft with family and friends.



How it is played:

  1. 5 Teams are setup with each assigned as a color. (BLUE, ORANGE, BLACK, YELLOW, GREEN)
  2. Each team “draws straws” to pick the first location of 15 flags on the field. After each team leader has picked their first flag the map would look something like this:



Round 2 of flag picks would look something like this:



  1. Once all the flags are chosen each team is sent out into the field - each player can start at any one of the chosen flags before the starting horn is blown. One of the challenging parts of the game for team leadership is choosing strategic flags - black was “delt a bad hand”, but can possibly overcome it by ignoring the flag that is furthest from the group and fighting for one closer at the beginning of the game.




  1. Once a player is killed or hit that player can spawn at the 2nd closest flag of their faction’s color (so NOT at the closest but the next one after that). This ensures that a killed player does not respawn right back into action where they were JUST killed. Some walking is required. If a player can not find a 2nd-closest flag to spawn at they can spawn at a central location in the map and do their best to fight for their last remaining flag by spawning from that central location. This means that the last flag of any given faction will likely not be captured unless by overwhelming force - otherwise if defenders are picked off too slowly they will possibly capture a new flag near the center of the map.


  1. Once all of a faction’s flags are fully engulfed by an enemy - that faction then belongs to the faction who took their last flag. For example if red takes a green flag, and yellow takes a green flag, and blue takes the last of green’s flags, BLUE NOW EQUALS GREEN. The statement will be sent out via radio communication or verbal communication to the faction leaders. If this communication fails or breaks down and friendly fire occurs - that is part of the game. Squad leaders should be able to look around and watch what happens on the field. This is a test of communication from the top down and a test of situational awareness and communication from the bottom up.


  1. Once one team fully engulfs all flags or opposing teams (or [4] hours passes) the game is over. 4 hours is a lengthy match and will typically result in exhaustion of generally all players for the day. A long (1-2 hour) break would be required to do a 2nd match effectively.
Risk basic game rules

Full seal high impact goggles ANSI Z87.1 standards or higher
High caps ok
Bio BB only
Pack food and water
Optional Full or Semi Auto accepted for all classes
12 years or older

Uniform code:
None
Each player will have colored arm bands representing his or her Army
So civilian uniform is ok
Hydration carrier or canteen must be on person. You will not be able to play if you do not have this on the field

Standard fps rules apply:
400 fps for rifleman 0 med
450-SAW/DMR 50ft MED
450+ Sniper 75ft MED

Medic Rules:
No Medics (buddy heals only no self healing)
Each player will get a Blue colored tourniquet staff provided at check in!!
TOURNIQUETS (player heals other player) Tactical Tailor MSW Tourniquet can be used

1 TOURNIQUET PER PLAYER
NO SELF HEALING/ BUDDY OR MEDIC HEAL ONLY
MEDIC CAN BE HEALED WITH TOURNIQUET from another player
TOURNIQUET SHOULD BE PLACED IN A IFAK OR MARKED MEDIC POUCH(RED CROSS)
THEY CAN BE REUSED AFTER YOU HAVE SPAWNED AT A FLAG POINT



Respawning
Once a playe
r is killed or hit that player can spawn at the 2nd closest flag of their faction’s color (so NOT at the closest but the next one after that). This ensures that a killed player does not respawn right back into action where they were JUST killed. Some walking is required. If a player can not find a 2nd-closest flag to spawn at they can spawn at a central location in the map and do their best to fight for their last remaining flag by spawning from that central location. This means that the last flag of any given faction will likely not be captured unless by overwhelming force - otherwise if defenders are picked off too slowly they will possibly capture a new flag near the center of the map.



Q. When & Where will it be?
A. JUNE 24TH 2017 AT Kiowa Creek Airsoft, Bennett, CO
Q. How much will it be?
A. Tickets will be a $ 45 base price but get the early reg now @$35. Till 6/24/16 150 player CAP!! Walk on ok!!!
A2. 75 tickets will be available at $35. 2nd tier 75 tickets $40. $45 day of game
Q. Why is the ticket price higher than other Airsoft Events at Kiowa Creek?
A. New this year we are using additional 25 acres across the creek. Using this part of the property will be a extra charge for the weekend to lease it Here at JTAC Airsoft we don't only bring you a game,
we bring you an experience that you normally don't get at a local OP. We will be using smoke effect,blank firing weapons, load sound effects like explosions, special missions just for your squad ,our
production time. This is not just a respawn game this is a squad heavy objective based game.
Q. What kind of event will this be?
A. This event could be described as a airsoft special event. Outside your normal Milsim Operations and Weekend Warrior games
Q. How will medic rules work?
A. This is a respawn type of game with one buddy heal tourniquet.
Once you are hit you will take a knee and call for a medic or battle buddy to heal you with a tourniquet.
Rules: TOURNIQUETS (player heals other player)
For RISK they will be on sale from JTAC staff unless you have any left over from OP Jackal 2
1 TOURNIQUET PER PLAYER
NO SELF HEALING/ BUDDY OR MEDIC HEAL ONLY
TOURNIQUET SHOULD BE PLACED IN A IFAK OR MARKED MEDIC POUCH(RED CROSS)
THEY CAN BE REUSED AFTER YOU HAVE SPAWNED AT CONTROLLED FLAG

(if you do not wish to buy one for this game a ACE Wrap will work)

Q. How will respawns work?
A . After you have been hit a second time after using your tourniquet you will proceed to spawn at the 2nd closest flag of their faction’s color (so NOT at the closest but the next one after that). This
ensures that a killed player does not respawn right back into action where they were JUST killed. Some walking is required. If a player can not find a 2nd-closest flag to spawn at they can spawn at a
central location in the map and do their best to fight for their last remaining flag by spawning from that central location. This means that the last flag of any given faction will likely not be captured
unless by overwhelming force - otherwise if defenders are picked off too slowly they will possibly capture a new flag near the center of the map.
Q. Can I use my own vehicle during the event?
A. no
Q. Will this be a continuous non-stop event?
A. This particular event will be a split event, 4 hour session 9am to 1pm, Lunch Break, 2pm to 5pm
Q. Can we camp Friday Night
A. Yes for anyone that is 16yrs or older
Q. Can we build fires?
A. Camping fires will not be allowed
Q. When does the event start?
A. Sign-in will be open at 6:30am Saturday, June 24th until 8:30am. Briefing will begin at 8:30 pm tentatively with each faction marching to their starting points. Roughly starting at 9am respectively.
Game will end Saturday between 5pm to 6pm
Q. Can I go back to my car mid-game?
A. Yes. but you will be hurting your team members
Q. Can I wait till the last moment to pay?
A. No. Once registration closes Friday June 23rd at noon all additional participants will have to pay at the door
Q. When does registration close?
A. Registration will close June 23rd noon 2017
Q. If I am unable to attend can I get a refund?
A. No.
Q. Can I sell my ticket? What is the deadline to sell/transfer my ticket?
A. Yes. All ticket transfers should be brought to JTAC staff attention by both the buyer and seller. Ticket sales should also be done before June 23th.
Q. What factions are available for Risk
A. RED,ORANGE,GREEN,YELLOW,BLUE.Purple
Q. Are there uniform requirements?
A. NO YOU WILL BE ARM BANDED FOR THE GAME
Q. What are your age requirements?
A. The minimum age for JTAC AIRSOFT events is 11. FOR THIS GAME
11-15 MUST WEAR A LOWER FACE MASK
Q. Is there a waiver
A signed waiver will be required at any event. They will be available at check in

Q. Where are the rules?
A. On the information TAB of this ticket
Q. Where can I find more information on the event?
A. JTACAIRSOFT.COM

  • TICKETS $40 / $40 (before 06/17/2017 / after)

  • Please click how many of each faction's tickets you would like to purchase. SEPARATIST (0) REPUBLIC (0) CIVILIAN (0)
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  • Every ticket comes our satisfaction guarantee. We’re so confident you’ll love our events that if you don’t go home with a huge smile on your face, you don’t brag to your friends about it, or you don’t drive home talking about the next event...your next JTAC event is on us (subject to terms and conditions).

     





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