Register Information FAQs Squads Details/Maps
  • You are humble, calm, and listen well. You find strategy fascinating and communication is your strength. You have already done it all, but you won't let it show.
    Primary Weapon: Semi-Automatic Airsoft Rifle.
    Energy Limit: 400 FPS with 0.2g weighted bb.

  • You are the meat and potatoes of your fighting force. You get work done. You take orders and follow them through. If you have no orders you will find the enemy and destroy them.
    Primary Weapon: Semi-Automatic Airsoft Rifle.
    Optional: M203 or rifle-attached launcher. No stand-alone launchers.
    Energy Limit: 400 FPS with 0.2g weighted bb.

  • Not only are you holding the most powerful weapon on the battlefield, but you are the most valuable person in the squad. You are the primary safety line back to command. You are to relay all communications from command to your squad leader and from your squad leader to command. You are already familiar with radio voice procedure.
    Primary Weapon: Semi-Automatic Airsoft Rifle.
    Energy Limit: 400 FPS with 0.2g weighted bb.

  • You are the geardo with a support weapon. You enjoy carrying supplies. You understand squad movement better than most. You live to cover your squad during movement while engaging.
    Primary Weapon: Fully-Automatic Support Airsoft Machine Gun.
    Energy Limit: 450 FPS with 0.2g weighted bb.
    Engagement Limit: Minimum 50 ft.

  • You are the fastest. You know that staying low means kiss the dirt. You are able to work quickly in a fire fight without drawing attention.
    Primary Weapon: Semi-Automatic Airsoft Rifle.
    Energy Limit: 400 FPS with 0.2g weighted bb.

  • Every complex objective requires you to be present and alive. Your value in combat is EOD and anti-tank warfare. You probably played with matches as a kid.
    Primary Weapon: Semi-Automatic Airsoft Rifle.
    Optional: Stand-alone launchers, satchel charges.
    Energy Limit: 400 FPS with 0.2g weighted bb.

  • You may not be prone in a gillie suit for hours, but there is no excuse for a miss. You are patient and can estimate distances quickly.
    Primary Weapon: Bolt-action or Semi-Automatic only sniper Airsoft rifle.
    Energy Limit: 450 FPS with 0.2g weighted bb.
    Engagement Limit: Minimum 50 ft.

  • Your strong suit is range estimation and you will be tested on it. You know what mil-dot is and how to use it. You do not work alone.
    Primary Weapon: Bolt-action or Semi-Automatic only sniper Airsoft rifle.
    Energy Limit: 500 FPS with 0.2g weighted bb.
    Engagement Limit: Minimum 75 ft.



Enter the password you used when registering.



SAVE
The leader in Airsoft squad management.

Republic


Platoon 1

Squad 1-1
#NameCallsignTeamClass

Squad 1-2
#NameCallsignTeamClass

Squad 1-3
#NameCallsignTeamClass

Squad 1-4
#NameCallsignTeamClass

Squad 1-5
#NameCallsignTeamClass

Squad 1-6
#NameCallsignTeamClass

Platoon 2

Squad 2-1
#NameCallsignTeamClass

Squad 2-2
#NameCallsignTeamClass

Squad 2-3
#NameCallsignTeamClass

Squad 2-4
#NameCallsignTeamClass

Squad 2-5
#NameCallsignTeamClass

Squad 2-6
#NameCallsignTeamClass

Platoon 3

Squad 3-1
#NameCallsignTeamClass

Squad 3-2
#NameCallsignTeamClass

Squad 3-3
#NameCallsignTeamClass

Squad 3-4
#NameCallsignTeamClass

Squad 3-5
#NameCallsignTeamClass

Squad 3-6
#NameCallsignTeamClass

SEPARATISTS


Platoon 1

Squad 1-1
#NameCallsignTeamClass

Squad 1-2
#NameCallsignTeamClass

Squad 1-3
#NameCallsignTeamClass

Squad 1-4
#NameCallsignTeamClass

Squad 1-5
#NameCallsignTeamClass

Squad 1-6
#NameCallsignTeamClass

Platoon 2

Squad 2-1
#NameCallsignTeamClass

Squad 2-2
#NameCallsignTeamClass

Squad 2-3
#NameCallsignTeamClass

Squad 2-4
#NameCallsignTeamClass

Squad 2-5
#NameCallsignTeamClass

Squad 2-6
#NameCallsignTeamClass

Platoon 3

Squad 3-1
#NameCallsignTeamClass

Squad 3-2
#NameCallsignTeamClass

Squad 3-3
#NameCallsignTeamClass

Squad 3-4
#NameCallsignTeamClass

Squad 3-5
#NameCallsignTeamClass

Squad 3-6
#NameCallsignTeamClass

CIVILIAN MILITIA


Platoon 1

Squad 1-1
#NameCallsignTeamClass

Squad 1-2
#NameCallsignTeamClass

Squad 1-3
#NameCallsignTeamClass

Squad 1-4
#NameCallsignTeamClass

Squad 1-5
#NameCallsignTeamClass

Squad 1-6
#NameCallsignTeamClass

Platoon 2

Squad 2-1
#NameCallsignTeamClass

Squad 2-2
#NameCallsignTeamClass

Squad 2-3
#NameCallsignTeamClass

Squad 2-4
#NameCallsignTeamClass

Squad 2-5
#NameCallsignTeamClass

Squad 2-6
#NameCallsignTeamClass

Platoon 3

Squad 3-1
#NameCallsignTeamClass

Squad 3-2
#NameCallsignTeamClass

Squad 3-3
#NameCallsignTeamClass

Squad 3-4
#NameCallsignTeamClass

Squad 3-5
#NameCallsignTeamClass

Squad 3-6
#NameCallsignTeamClass

OP:JACKAL       




First 120 Pre-registered for Operation: Jackal players will receive 1 bottle of Valken 25g 2500 BB's! Register early at Jtacairsoft.com. All early registrations before April 12 will have his or her player number put into the raffle for some awesome prizes from our sponsors. This will be the only way to get into the raffle post op!


After the surprising victory at Tashakin, the Republic Forces managed to seize a Separatist leader by the name of Ivan Gergorvitch during a night raid. They then proceeded to flee the country with their high valued hostage in chains. One month later, Separatists Special Forces discovered that he was being hidden away deep in the Ortona mountain ranges at the Republic FOB Fort Servance. The area has a local militia of farmers that has been known to be neutral in the Separatist/Republic conflict. Now the Separatists are planning a daring mission to retake their esteemed leader. The 505th Separatist airborne division has been deployed to aid in the re-taking of Gergorvitch. The gauntlet has been thrown, and the troops are on the move. It’s time for the Separatists to show that even without their leader, they still have their fighting spirit!
 
Republic: The Separatist forces are closing in quickly. Their invading regime have no hope of freeing the hostage without first taking out the SAM site to call in Air Support. Defend it at all costs! Make sure the Separatist scum don’t take the Ortona Hills. Try seeking aid from the local town’s militia so that you have an ally to help repel the invaders. Set up fortified defenses in key landmarks to keep the enemy at bay. They will not be reclaiming Gergorvitch today.
 
Separatists: Your great leader is being held captive by those Republic dogs! You must storm the hills in order to take out the SAM turrets, so that you may bring in the 505th airborne division. Once this is accomplished it is on to Fort Servance to liberate your taken Comrade. Look to spread chaos throughout the Republic forces by destroying their defenses, taking key landmarks, and gaining the support of the local militia to turn on their Republic neighbors. There will be no stopping your onslaught; vengeance will be sweet.

Frequently Asked Questions about OP: Jackal

Q. Where is the facebook event page?
A. https://www.facebook.com/events/1725792080984600/

Q. When & Where will it be?
A. May 21-22 2016 Peaceful Valley Ranch Elbert,CO

Q. How much will it be?
A. Tickets will be a $75 base price. However, participants can take advantage of early registration where tickets will be discounted at $65 till 4/12/2016

Q. What kind of event will this be?
A. This event could be described as a semi milsim event. Players should expect continued operations (no going to the cars during the OP), pre-planning, Multiple missions, a medium paced operational tempo, continuous objectives, game props, and on site camping. All participants are expected to carry all the equipment, food, and water needed to sustain themselves during the event to their FOB and or home camp site.

Q. Can we roleplay? Like yelling in pain when we get hit?
A. Players encouraged to roleplay in some form with objectives and opposing forces. Additionally, participants are encouraged to act out ‘deaths’ after calling hit. The player can simply stop, call hit, and lay on the ground, or play it out however dramatic they’d like.

Q. How will medic rules work?
A. Roleplaying Encourage)When a player is hit they may vocally or via radio call for a medic that will attempt to revive them.(roleplaying encouraged) act injured, yell, scream call for your mother!! until the medic arrives Once a player is hit they must sit, kneel, or lie down, a medic must heal a player (“no man left behind”)squad and or teammate must fight to get their man healed and back into the squad
MEDIC RULES
All supplies provided do not bring your own bandages Each squad will be assigned only one medic. (Subject to change with various Teams and Squads Medics will be provided the following kit: 8 bandage wraps,1 Syringe,1 Hemostat. To Medic a dead player back into the game you have to:
1. Wrap arm with bandage
2. Place hemostats on arm (clamps).
3. Inject medication (with provided empty syringe)
4. Remove hemostat
5. Leave bandage on until resupplied/retasked at medical resupply point or by your CO. No individual respawns are permitted.

Q. How will respawns work?
A. MASH UNITS( Missions and Operations)(respawn) Once your squad is wiped out and out of bandages you must travel together to a MASH unit to respawn and resupply bandages Each team has at least one preset MASH unit and one they carry in the field to place where they choose. Your hard spawn (base camp) also is usable as a respawn/resupply point. Once your squad has reached the MASH unit you take off any used bandages, hand in bandages to your Medic and are then considered back in play. MASH units are capturable (depending on the event). There are green and tan flags attached to the MASH units. Hard Spawn/Base Camps are not capturable.

Q. How will medics work?
A. MEDIC RULES
All supplies provided do not bring your own bandages Each squad will be assigned only one medic. (Subject to change with various Teams and Squads Medics will be provided the following kit: 8 bandage wraps,1 Syringe,1 Hemostat. To Medic a dead player back into the game you have to:
1. Wrap arm with bandage
2. Place hemostats on arm (clamps).
3. Inject medication (with provided empty syringe)
4. Remove hemostat
5. Leave bandage on until resupplied/retasked at medical resupply point or by your CO. No individual respawns are permitted.

Q. Can I use my own vehicle during the event?
A. yes/no Has to be approved by event staff 2 weeks prior to event contacted via email and or Facebook messenger. The more tactical looking vehicle the better.

Q. Will this be a continuous non-stop event?
A. This particular event will be a split event, game on as soon as you step into the AO till 5pm, 5pm-7:30 dinner,7:30 night Brief. 8pm move out to TOC,9pm to midnight, Sunday 9am-1pm

Q. Can we build fires?
A. Camping fires will not be allowed

Q. When does the event start?
A. Sign-in will be open Friday May 20 starting at 5pm and ending at 10pm. Sign-in will reopen at 7am Saturday, May 21 until 9am. Briefing will begin at 8 pm tentatively with each faction marching to their FOBs at 9am respectively. Game will end Sunday, between 12pm to 1pm

Q. Can I go back to my car mid-game? Can I sleep in a hotel?
A. No. You are expected to stay in the field at all times.

Q. Can I wait till the last moment to pay?
A. No. Once registration closes additional participants will not be allowed into the event unless otherwise approved by JTAC AIRSOFT staff.

Q. When does registration close?
A. Registration will close May 12th, 2016. At midnight

Q. If I am unable to attend can I get a refund?
A. No. However, your ticket price can be put towards future JTAC events.

Q. Can I sell my ticket? What is the deadline to sell/transfer my ticket?
A. Yes. All ticket transfers should be brought to staff attention by both the buyer and seller. Ticket sales should also be done before May 12th, 2016.

Q. What factions are available for Jackal?
A. There will be two competing factions but one will have a Airborne element for Operation Jackal: Separatist Forces (green forces) Separatist 205th Airborne Division and Republic Forces (tan forces). Faction backstory that can be found at https://www.jtacairsoft.com/?page_id=32/a>
Additionally, each faction has their own facebook group to post on.
Separatists:
https://www.facebook.com/groups/339780792842164/
Republic: https://www.facebook.com/groups/333087880177275/

Q. Are there uniform requirements?
A. Yes! by color list is provided under documents on our webpage For this game Woodland BDU/British DPM is reserved for the Separatist Airborne Division https://www.jtacairsoft.com/?page_id=71

Q. What are your age requirements?
A. The minimum age for JTAC AIRSOFT events is 13. However at Missions or operations (OPs): 13 to 16 Years must attend with parent and or guardian that accompanies you on the field participating and or is on location at the campsite or TOC Ar a Licence Airsoft or paintball field: Age requirement is based on their age requirements Avg is 13yrs or older 17yrs or older are good to go.
A signed waiver will be required at any event.

Q. Where are the rules?
A. Under documents on our webpage https://www.jtacairsoft.com/?page_id=71

Q. Where can I find more information on the event?
JTACAIRSOFT.COM

  • TICKETS $75 / $75 (before 04/23/2016 / after)

  • Please click how many of each faction's tickets you would like to purchase. SEPARATIST (0) REPUBLIC (0) CIVILIAN (0)
  • Billing

  • Payment (secured with )

  • /

  • Every ticket comes our satisfaction guarantee. We’re so confident you’ll love our events that if you don’t go home with a huge smile on your face, you don’t brag to your friends about it, or you don’t drive home talking about the next event...your next JTAC event is on us (subject to terms and conditions).

     





  • $2.50 credit card processing fee.
    Total: $0.00
    Please note this ticket purchase is non-refundable, but is transferable to another attendee.

    Processing...

Thank you for registering. We appreciate every player!

We've emailed you a copy of this page, but if possible please print it, too. Thanks!